
Working with 3D Shapes
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To create 3D primitives:
• Select a track(s) and click the Add 3D Model Container button in the timeline.
The selected track(s) are nested in a 3D Container to use the 3D Model Renderer.
Adding Lighting to 3D Plane Shapes
With 3D Plane Shapes, you can work with up to three different lights to illuminate the
image.
To light 3D Plane shape:
1. Select the Lights tab (Controls window).
2. Use the Ambient controls to adjust the diffuse non-directional light applied to the image
before additional light sources are added.
3. From the Coordinates menu, choose one of the following:
• Cartesian to position the light source by specifying X and Y coordinates and the
distance between the light source and the image.
• Spherical to move the light around the shape along an arc.
The parameters update in the tab.
4. Depending on what you selected, use the controls to set the lighting.
5. From the Type menu, select the kind of lighting effect that is produced by the light
source.
6. Depending on what you selected, use the controls to set the parameters of the lighting
effect.
For detailed information on the Lights tab parameters, see “Lights Tab (for 3D Plane
Shape)” on page 367.
Creating Borders
You can create borders around a 3D shape.
To create borders around a 3D plane shape:
1. Use the width controls to set the width of the border.
2. Use the Opacity controls to set the transparency of the border.
Add 3D Model Container button
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