
Chapter 7 Working with Shapes
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To pan the camera:
1. From the Camera Model menu, select Pan.
2. Use the Distance controls to set the camera’s position on the Z axis.
3. Use the Advance controls to set the position of the camera’s focal point on the X axis of
the object.
To set the depth of field:
1. In the Depth of Field menu, select On to display the parameters.
2. From the Quality menu, select Low, Medium, or High.
3. Use the Focal Length controls to set the distance between the camera and the focal
length.
4. Use the Depth of Field controls to increase or decrease the focal range of the focal point.
5. From the Sample menu, set the number of samples. Higher values take longer to render.
For detailed information on the Camera tab parameters, see “Camera Tab (for 3D Extrusion
Shape)” on page 357.
Adding Bevels and Extrusions
When working with 3D Extrusion shapes, you can add bevels and extrusions, as well as
optimize the effect.
Example 1 shows a bullseye bump map mapped to the front and back faces of an extruded
spline primitive. The Alpha to Opacity option is selected in the Bump Map tab. When the
Back Face Culling option is selected, you cannot see the inside of the extrusion or the
bullseye on the back face. When the Back Face Culling option is deselected, you can see
these images.
Advance=–100
Advance=100
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